Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

The Ill-Made Mute

Audiobook
1 of 1 copy available
1 of 1 copy available

The Stormriders land their splendid winged stallions on the airy battlements of Isse Tower. Far below, the superstitious servants who dwell in the fortress's lower depths tell ghastly tales of evil creatures inhabiting the world outside, a world they have only glimpsed. Yet it is the least of the lowly -- a mute, scarred, and utterly despised foundling -- who dares to scale the Tower, sneak aboard a Windship, and then dive from the sky.

Along the way, Imrhien must survive a wilderness of endless danger. For the hearthside tales are all true. The unhuman wights are real in all their legions. They haunt every pool, every turn in the road, and threaten and torment all travelers. Lost and pursued by these monsters, Imrhien is saved by Thorn, a mysterious Dainnan ranger whose gallantry and courage are matched only by his martial skills. But, unknown to them, a deadly plot is unfolding, as a dark force summons the malignant hordes of Unseelie, and foul things amass in the night.

And as the journey grows longer, as the challenges grow more deadly, Imrhien discovers something more terrifying than all the evil eldritch wights combined: The girl with an angel's soul and a gargoyle's face is falling in love with Thorn.

  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Reviews

    • AudioFile Magazine
      This first book in the Bitterbynde series introduces the world of Erith, an untamed place in which humans must face "wights," some good and some evil. Imrhein has no memory of her immediate past, cannot speak, and has been disfigured by poison. In her travels she faces many difficult challenges and finds some mighty protectors. Kris Faulkner draws on a strong store of accents and tones. Her engagement in the plot and its unlikely heroine are maintained throughout. Although the plot is a little hard to follow at times, Faulkner is a good guide. J.E.M. (c) AudioFile 2007, Portland, Maine
    • Publisher's Weekly

      May 1, 2001
      The world of Erith, a strange, wild land filled with humans and fey creatures called wights, has its charms, but unfortunately a lack of underlying depth weakens this first novel from Australian Dart-Thornton. To Erith comes a poor unidentified soul who cannot speak and has lost all sense of self, including all memories of a past. This creature without a life has also become shunned by all after being horribly disfigured by an encounter with a poisonous plant. As the plot slowly, disjointedly spins out, the creature acquires a name Imrhien and a new identity as a girl. Her story is full of little adventures and unrelated incidents, but the author provides almost no foreshadowing or any real idea why Imrhien has lost her voice and her looks. The girl's travels, which carry her from one end of Erith to the other, include encounters with wights, which can be "seelie" (mostly not harmful) and "unseelie" (evil), and with Sianadh, a friendly man who gives her not only her name but the chance to seek pirate treasure. Later Imrhien and Sianadh's niece try to find Maeve One-Eye, a carlin who might help her recover her memory. Nasty folk try to thwart her, but their motives are never explained. Hopefully future installments will supply more background, but this initial volume makes a decidedly shallow start. (May 23) Forecast: With a blurb from Andre Norton likening this book to Tolkien's The Fellowship of the Ring, as well as a plug from Elizabeth Hand, this novel may attract a lot of initial attention, but the sequel is going to have to be stronger to sustain interest.

Formats

  • OverDrive Listen audiobook

subjects

Languages

  • English

Loading