Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

The Wright 3

Audiobook
1 of 1 copy available
1 of 1 copy available
In this intricate, magnificently imagined sequel to Blue Balliett's international bestseller, Chasing Vermeer, supersleuths Petra and Calder, along with Calder's old friend, Tommy, are cryptically drawn into another art mystery–this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.
When the kids' sixth-grade class attempts to save the Hyde Park landmark from demolition, eerie events are reported: voices float out from within, shadows shift behind the art-glass windows, even the roof moves! Suddenly, a well-meaning art restoration project turns into a frightening search for ghosts, hidden treasure, and a coded message left behind by Wright. In this tangled web where life and art intermingle with death and danger, can the kids pursue justice and escape with their lives?
  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Levels

  • Reviews

    • AudioFile Magazine
      What is art? Balliett's newest book asks listeners to ponder that question and whether Frank Lloyd Wright's Robie House is art. While Petra, Calder, and Tommy work to answer that question and to save the house from destruction, they slowly build a friendship, and a team. Ellen Reilly's reading is solid; her narrator is clear and builds the pace from the startling beginning through the mysterious happenings. Her character voices are distinct; although her male voices tend to sound forced, her female voices sound real. An occasional change in the production's balance doesn't distract but does break the flow of the narrative. W.L.S. (c) AudioFile 2006, Portland, Maine
    • Publisher's Weekly

      February 27, 2006
      Unlike the set-up in Balliett's Chasing Vermeer
      , no crime has been committed—yet—when Petra, Calder and Tommy begin the final weeks of sixth grade in the University of Chicago's Laboratory School. But the class does wonder if it's "murder" for the university to demolish a 1910 Frank Lloyd Wright house it owns, and sell off the pieces to different museums (an author's note reports that the real Robie House was almost demolished twice, and that pieces of Wright houses reside in museums the world over). Those who enjoyed the first adventure will be quickly drawn in once more by the charmingly subversive Ms. Hussey who, with her students, hatches a plan to preserve the building. They decide to cut up posters of fine art in front of the house, to demonstrate that, as Petra puts it, "cutting it up would be the same thing as cutting up a priceless painting." The project morphs into an obsession for "the Wright 3": Petra suspects a mysterious stranger is linked to subterfuge surrounding the house; Calder notices that the home is like a giant-size version of his set of pentominoes, and Tommy unearths an ancient jade fish on the grounds that may have been Wright's lost talisman. The blue M&Ms from the first book have been replaced by red gummy "herrings," but other ingredients remain—a sophisticated subject spiced by puzzles, codes and a soupçon of danger—as the titular trio works to stop the wrecking ball from swinging. Ages 8-12.

Formats

  • OverDrive Listen audiobook

Languages

  • English

Levels

  • Lexile® Measure:870
  • Text Difficulty:4-5

Loading